Sunday, 2 December 2012

Aesthetic Development: Pre-Production No.2


After experimenting with a few different art styles, I have kind of settled on one which inspires me and one I'd like to take a further look at within my final project.

It's the basic art style of having a very clean and clear art style that is vector based or just using really simple and soft gradients, it gives the user a very clean and fresh aesthetic experience which can communicate a very professional and and clear cut experience.














Thursday, 29 November 2012

Mechanic Development: Action Script 3

After a while of playing around with Corona SDK, I wanted to try something different and something that was more visually gratifying and instant with the visual results. Corona was taking a long time to learn and get the hang of the basics, so I wanted to jump into seeing visual results and outcomes which the solution that came to my mind was that of Flash. 


To begin using action script 3, I started to follow some really helpful tutorials that would were really helpful in  allowing me to figure out what my final project would end up like.










To begin using action script 3, I started to follow some really helpful tutorials that would were really helpful in  allowing me to figure out what my final project would end up like.





Wednesday, 28 November 2012

Pitch Presentation No.2

Summary

Recently, I had my second presentation, this presentation was far more defined than my previous presentation in terms or direction and purpose.

My general direction changed from displaying video games as art, to defining the good aspects of video games and how games can create a significant experience for the user as they play the game.

Again, the feedback was very useful and directed to doing more practical work and refining how the final project would unfold.





Feedback

General feedback was that I had a advanced research at this early stage and that the project was coming along very well. Lynn commented that she felt like she was sitting in a lecture due to the nature of the presentation which is always encouraging to hear. Generally the feedback was very positive. 

Appraisal:

  • Great presentation, almost like a lecture.
  • Research is very interesting and rarely studied.
  • Good to see some more art work this time.

Constructive Criticism:

  • Would be nice to see more of your art work yet again.
  • Don't get too focused on the coding, it can take up all your time, it would be good to have more balance.

Sunday, 25 November 2012

Update No.2

Another update of how things are going on my endeavor. I have now changed my focus from the initial concept of learning how to code the fundamentals of Corona SDK to actually focusing on the outcome of the game. So now I have decided that I will using flash to create this final prototype and that the polish on the idea and aesthetics is something that more appeals to me than becoming a more skilled programmer. 


Saturday, 24 November 2012

Aesthetic Development: Pre-Production No.1

A few game ideas came to me whilst I was drawing out a few random concepts that stuff in my head. One of  them was this concept called the 'Parry Game' in which the main character is a very small block and has to parry the gigantic enemies which are huge and dark.

To start off with creating a conceptual art piece, I was first inspired by the concept art for the new Indie game called Mak. The colours and the various uses dynamic angle really inspired me. 







This was the general concept and I feel it ha a lot of potential and I would love to prototype it and see what kind of feel it would give in terms of mechanics and aesthetics.