Saturday 24 November 2012

Aesthetic Development: Pre-Production No.1

A few game ideas came to me whilst I was drawing out a few random concepts that stuff in my head. One of  them was this concept called the 'Parry Game' in which the main character is a very small block and has to parry the gigantic enemies which are huge and dark.

To start off with creating a conceptual art piece, I was first inspired by the concept art for the new Indie game called Mak. The colours and the various uses dynamic angle really inspired me. 







This was the general concept and I feel it ha a lot of potential and I would love to prototype it and see what kind of feel it would give in terms of mechanics and aesthetics.


















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