Gameplay & Graphics

Computer Arts: Honours Year at University of Abertay Dundee.

Friday, 2 November 2012

Aesthetic Development: Life Drawing No.2

Again another week of life drawing has enabled me to do something different and experiment with colour and form which I no doubt will be experimenting with throughout my honours project.















Posted by Ritatsu Thomas at 17:34
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Labels: Concept Development, Personal Development

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Previously

  • ►  2013 (69)
    • ►  May (14)
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    • ►  February (14)
    • ►  January (13)
  • ▼  2012 (34)
    • ►  December (11)
    • ▼  November (11)
      • Mechanic Development: Action Script 3
      • Pitch Presentation No.2
      • Update No.2
      • Aesthetic Development: Pre-Production No.1
      • Aesthetic Development: General Principles
      • Case Study: Rayman Jungle Run
      • Theory of 'Flow' In Games
      • Aesthetic Development: Aesthetic Contrast
      • The Art and Theory of the 'Jump'
      • Aesthetic Development: Life Drawing No.2
      • Case Study: Super Hexagon
    • ►  October (9)
    • ►  September (3)

Labels

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  • Honours Project (63)
  • Personal Development (81)
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  • Research Methods and Dissertation (39)

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