After spending a while planning the creation of a simple 2D patformer game, it was time to start developing it from scratch, similar to the previous blue box platformer game I created a while back, I used Actionscript 2 and hand drew all of the game assets within Flash CS5.
Creation of Level 2: Creating the simple Enemy AI
To begin with the creation of the game, it required a lot of prior research and development. I jumped into the game creation process by following some tutorials online that taught me how to create a simple platformer, then from then onwards, I advanced the the things I learnt and added more specific code for the various objects and events within the game.
Creation of Level 2: Wire-frame of the assets
Here is a simple wire-frame of all the assets within the game, as you can see this was done in a really simple way to emphasis the gameplay and simplicity.Creation of the Menu Screen: Blue and Black (Key Colours)
The creation of the main menu was a simple process of adding text and then seperately coding each button to direct to a different page.
Creation of the Rules: Arrow indication
The rules page was a simple process of dragging and dropping the character assets and then deleting the code to freeze their properties.
Menu Screen: the main character blinks whens standings still
Rules Screen: active screen with go back button
The Rules screen in it's finished form, being quite simple and straight to the point.
In Game Testing: The game played very smoothly
Finally, testing the actual game, I felt that the overall game was a very polished experience of something very very simple. Through creating this project I realised how such a simple game can be really effective. I feel that the more advanced jumping animation and the sound effects of the game made a really big difference as well.
The game can be played bellow:
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