Saturday 29 December 2012

Pre-Production: BlueBOX Platformer

Bluebox Development

These are scans of the development of the Bluebox Platformer game. 

It started off as a simple experiment, although grew into an inspired game concept. 


The initial character designs, to be kept simple.

The initial enemy designs, which were also kept minimal along with the overall art style.

The initial level design.

The brainstorm session of what aspects I would like this game to represent.

A final evaluation of the overall game after playing it for many days straight. The final verdict was that it was a small polished experiment, with much room for growth.

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