Tuesday 30 April 2013

The Real Story

The Reason why Destony is called Des'Tony'

The story of Destony is actually inspired by a friend of mine named Tony who passed away in 2010 in a bus accident. Tony was from France and attended a youth workout to help out as a team leader in Holland. On his way back on the Eurolines bus, the bus crashed and he was the only passenger to pass away from the accident.

Tony Yuen 1989-2010

Tony was one of the most sweet and gentle people you could ever meet. He had a great positive nature about him and always liked to encourage and help people. In the game Destony, the character is based on him, trying to push away the negativity and help people find that glint of hope.

I feel that video game and entertainment and art mediums should not be used only for stimulation and entertainment sake and feel that inspiring, moving and educating people through media is a great concept. Throughout my game Destony, I would somewhat like to influence people to think more about their lives and the situations they face, and try and grab that positive light within their lives whilst they have the opportunity. 

Story Structure

 Every game has a story or a setting, during game development, it starts to become more clear how important it is to structure the game and the events. In Thomas was alone, during development, Mike Bithell created a simple structure for his game which inspired me to keep a similar structure for my game.

In his diagram, he lists all the characters in the game and their abilities and weaknesses or personalities. This creates a clear reference point if there is any confusion in the future.

Thomas was Alone Game Design: Character/Story/Colour/Music Mood

The bottom half of the diagram displays what each story act represents followed by the colour and mood/music that each act represents. This kind of structure is the kind of structure which helps a designer focus more on the aesthetics of a game rather than the quick fix or stimulation. 

Destony Story Structure

  1. Tony - a gentle hero who jumps his way to helping other see the light and unleash their destiny.
  2. Negative Block - a lazy block filled with negativity.
  3. Light Box - a fragile block with much potential and unharvested energy.

Story


ACT 1
Tony goes into the mind of someone who is struggling with depression at school. As he enters his mind, an alternate expression of his thoughts, he wonders the environment looking for the light blocks. He has to collect 3 positive blocks in order to liberate the person's mind. 

Colour/ Music Mood
  • Warmth
  • Newness
  • Adventure

ACT 2
Tony starts to get the hang of these alternate worlds and catching the light boxes before they fall. Although the levels begin to become more difficult as he has to think fast to save the light boxes. Each level he passes, he enters the mind of someone else. 

Colour/ Music Mood
  • Surprise
  • Shock
  • Overcoming
  • Calm

ACT 3
Tony reaches the final level, this level is different, there is a large negative block with no means to get around it and he has to find the courage to push it out the way. As it often is the case that our fears are nothing but an illusion. Once you push the large block out the way, you are presented with the last light box which moves you to a cut scenes which ends the game. 

Colour/ Music Mood
  • Courage
  • Strength
  • Hope
  • Detiny

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