Learning
Contract
Module Code: AG1084A
Module Title: Honours
Project
Student Name: Ritatsu Thomas
Student Number: 0800111
Telephone Number: **********
Email Address: ***********@gmail.com
Project
Title: Game Aesthetics: Systemic and Visual Significance
Project Aim:
This project seeks to unravel the
aesthetic experience of game players, but more specifically to evaluate and
consider what impact systemic significance (gameplay design) and visual
significance (art design) have within aesthetics. As the main researcher and
implementer of this project, my personal aim is to be self-driven in seeing
that the project will be completed to its highest degree taking in regards the
objectives and major tasks.
Objectives:
1.
Establish a critical framework based on aesthetic experience
through refining the views of what creates a satisfying experience focusing on
systemic and visual significance.
2.
Analyse two games using the created critical framework as case
studies which successfully explore systemic and visual significance.
3.
Develop a 2-D interactive prototype which encapsulates values and
insights learnt from prior research in the two previous objectives.
4.
Critically evaluate the results of the interactive prototype using
the created critical framework and summarise how results materialized in
regards to the project aim.
Major
Tasks:
·
Establish the appropriate research needed in order
to form the correct framework through documenting academic, theoretic, media
and industry opinion pertaining towards game aesthetics, followed by system and
visual significance within games.
·
Record the research and development process of all
the findings through a blog or sketchbook.
·
Extrapolate that research through developing a
theory out of the consistent trends that convey successful system and visual
significance to create a critical framework with no more than six attributes
within in a graph/table format.
·
Produce a case study of two games, one which is
thought to excel in successful aspects of systemic significance, and the other
which is thought to excel in visual significance.
·
Create the art assets for the game: including
characters, enemies, backgrounds, objects, logos.
·
Create
a prototype of the game whilst incorporating aspects of the found research.
·
Create
a simple and effective GUI for the game in order for the user to be able to
start the game and to set the stage.
·
Create
a minimum of 6,000 word dissertation document which will discuss and detail all
the major findings of the project and evaluate the outcome.
·
Create
presentations in order showcase a coherent display of the research.
·
Prepare
the external display of the showcase by printing off relevant materials and
prepping software.
Submission
Deliverables:
- Concept
Development Log – Consisting of a blog/sketchbook
- Pre-Production
Portfolio - Consisting of a blog/sketchbook
- Research
Proposal
- The
Honours Project Portfolio – This consists of a framework and interactive
game prototype
- Dissertation
– Digital and physical submission
- Exposition
- Progress
Presentations
- End
of Year Presentation
- Personal Development Portfolio -
Consisting of a blog/sketchbook
Resources:
- Unity3D 4.0
- Adobe Photoshop
- Adobe Illustrator
- Adobe Flash
- Adobe Premier
- Microsoft Word
- Computers with relevant software
- Meeting space
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