Saturday 6 April 2013

Unity3D Destony Development + Inspiration

Design Concept

The original idea of collecting falling objects actually came from Totem Destroyer, which is a game in which you have to remove certain blocks by left clicking to help the trophy land safely. This inspired the concept of my game although I wanted to create more freedom with a platformer game and a concept of saving a fragile sense of positivism.



As you can see the concept is really similar, here is a small description of the game and you can also play it trough the link bellow:

http://armorgames.com/play/1871/totem-destroyer

Totem Destroyer is a physics-based block elimination game, where players must attempt to remove a certain number of blocks in each stage to progress. Blocks can be destroyed by left-clicking on them, and the level quota is always displayed on the upper right side of the screen. You will have to start all over if the golden idol touches the ground at any time.
Name: Totem Destroyer
Developer: Gabriel Ochsenhofer
Category: Puzzle
Type: Browser

Progress Report

Finally, the game actually runs. Here is a short video showing the development of the game as it currently stands. This is the first time that I have actually gotten to the stage of the game running to a decent standard so I am actually really excited to have reached this stage although there is still much more work to be done.




My Thoughts

The progress of the game so far is at a level in which I am happy about and a level in which the game could be showcased right now and I feel as an artist programming alone, this would be of some achievement to be proud of. The character jumps and the blocks have psychics which work and the overall game have a very polished look to it comparing it with my first ever flash prototype which just did not have the same level of polish.


Pros:

  • The character has been optimized to feel systemically good when playing with.
  • The visuals have been polished and look quite unique.
  • The gameplay is bare-bones yet of a decent standard and is very playable.
  • The walk animation suits the character well and is not choppy or too fast or slow.
  • The background is not too strong and brings out the game assets very well.

Cons:

  • The character has limited animations and could be improved with more tweaking.
  • The dark boxes have no animations and are somewhat plain.
  • The environment is very static and could do with a parallax effect or some other effects.
  • The game only has 1 level and it could bring a lot more variety if there were further levels in the game/
  • The music does not fully suit the atmosphere of the game and is somewhat too fast passed and lacks emotion.  

Possible Improvements:

  • It is certainly early stages and a proud milestone, although there are many improvements that need to be made, such as the character jump animation, the blocks being more animated, sound effects and music to be implemented and improved as well as more levels and a main menu and opening and ending sequence. 

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