Play-testing an Iphone game
In order to critically analysis Tiny Wings fairly, the game had to be played not for just 5 minutes, but for an extensive amount of time to value assess it's worth fairly.
Excerpt from Dissertation:
Case Study: Tiny Wings
Tiny wings was
created by a single developer named Andreas Illiger for the IPhone back in
2011. It is a simple game in which you play as a bird who has always dreamt of
being able to fly, although due to his tiny wings is unable to fly and dreams
of flying all the time. With the help of the hilly environment, he is able to
make his dream a reality by using the hilly terrain to his advantage. Gathering
up speed as you slide down the slope of the hill and then using the upslope as
a launching ramp into the air and at times clouds. You have to continually time
your dips into the slopes perfectly in order launch yourself to keen flying
throughout.
Tiny wings has a
brilliant overall aesthetic display and is highly regarded by several game
reviewing websites for having a fantastic art style and simple yet addictive
game mechanic (TouchArcade, IGN, Gamepro). Tiny
wings particularly excels in its visual ability to stand out from the rest of
the IOS crowd which is part of the reason it has reached over seven million
downloads to date. It has a very simple one-touch mechanic which causes the
character to nose dive and force its weight to drive the momentum on the hills.
The art style is full of visual vibrancy in it’s procedural generated
watercolour-esque background and soft cute characters. The music and gameplay,
combined with vibrant art offer a credulous experience.
Challenge 4/5:
In review of how well Tiny Wings balances it’s aspects of challenge, it is
clear that the general gameplay mechanic is a very simple one-touch function
yet is adequately hard to master. As you begin the flight filled experience it
is often hard to master the timing of when to stop touching the screen, as if
you hold it for too long, it causes the momentum to wane. Often you can find
yourself enjoying the vibrant and positive experience of the game as time
swiftly passes by, a certain verification of being in the feeling of flow.
Although despite the bliss of the simplicity of this unique mechanic, even
after completing the two main modes of the game (day trip and flight school),
it can be almost frustratingly difficult in defeating the AI within the game as
even a few mistimed hill launches or set ups can slow you down significantly.
Although the mechanic is very basic, it can present a means negative attachment
if the learning curve is not concurred, although despite this, the challenging
aspect of the game is undoubtedly vigorous and enrapturing.
Freedom 2/5: The
freedom in the game is fairly limited within the constraints of the set storyline
and set purpose. The game is two dimensional with the bird being only capable
of either nose diving or gliding through the air on default. The game only has
two game modes, one in which you compete to achieve an array of goals such as
hill ride 3 times consecutively, although the game generally lacks flexibility.
Despite only being capable of affecting the bird’s ability to force its weight
downwards, the choice of timing of when this is down is crucial in impacting
your success within the game.
Retention 4/5: The replay value of Tiny Wings is praised as being ‘endlessly replayable’ due to its balance of great art and immersive experience as well as the addictive one touch mechanic which is hard to master (Touch Arcade). The game has quite an addictive one-touch mechanic that is so basic and inviting for even the less experienced game enthusiasts. The depth of the game is also sufficient to keep the users interest with four different characters in three different worlds consisting of five different levels and each level is different. The only gripe within the playability factor of the game is within the difficulty of the game as it can be really hard to predict when the next hill is coming in order to slide down and launch from it, which may lose the users interest after being frustrated with the level of difficulty as you progress. Overall, the levels of retention within the game are abundant and easy to submerge oneself and be absorbed within the experience.
Retention 4/5: The replay value of Tiny Wings is praised as being ‘endlessly replayable’ due to its balance of great art and immersive experience as well as the addictive one touch mechanic which is hard to master (Touch Arcade). The game has quite an addictive one-touch mechanic that is so basic and inviting for even the less experienced game enthusiasts. The depth of the game is also sufficient to keep the users interest with four different characters in three different worlds consisting of five different levels and each level is different. The only gripe within the playability factor of the game is within the difficulty of the game as it can be really hard to predict when the next hill is coming in order to slide down and launch from it, which may lose the users interest after being frustrated with the level of difficulty as you progress. Overall, the levels of retention within the game are abundant and easy to submerge oneself and be absorbed within the experience.
Immersion 4/5:
The immersive aspects of Tiny Wings play a huge role within the game’s
visualised submission. The soft art style and subtle animations create a real
sense of calm euphoric sensation of being in a harmless and safe place. The
compassionate story of the small adorable bird who dreams of flying really
bonds with the users. The fantasy of a positive and serene environment is
created by the unique art style and the calming music as the game really
immerses you into a new reality. The visuals are vibrant, with subtle
animations of leaves and particles floating in the background. The immersive
qualities of this game are evidently strong although the effect can seem to
wear off after the scenery doesn’t significantly alter as you progress through
the game. This is obviously not the intended purpose of the game although does
limit the freshness of the illusion. Overall, the game establishes a very
strong emotional connection with the imagery, that of calmness and positivity.
Value 4/5: The
value that Tiny Wings gives you is somewhat humble although quite substantial
in its subtle form. One of the simple rewarding visuals of the game are when
you do three hill jumps in a row, you are given a starry sparkling boost which
takes you high into the clouds, which is a bonus for those who are playing the
game successfully. The main tangible reward that is given to the user is the
reward of a fish for the first, second and third place birds, and if you fail
the level and become fourth you are given a lesser reward of a shrimp as an
alternative. This creates a sense of accomplishment when you continue to
progress throughout the game. On top of the tangible fish reward, you are also
presented with a new next after completing each world. In terms of the
intangible, the feeling of value is consistent with the calming and dreamlike
experience as you are immersed within play and there is a sense of satisfaction
from every subtle animation to every new world. Although the feeling of
completing the set of worlds leaves you somewhat unfulfilled as there is no
ending sequence and playing with the other characters feels very similar to the
first, despite this, the game successfully creates value for the player.
Feel 5/5: The
feel is arguably the most pinnacle aspect of the game and one of the core
reasons for its success. The simple and approachable one-touch mechanic in
combination with the visual feedback is so fitting and balanced that it
certainly brings the interaction to life. The feel is separated from many other
mediocre experiences by its overall polish and its own unique feel, an example
of this are the frogs within the game who all croak a unique sound to begin the
race. There is a certain amount of visual harmony within the game, notably; the
characters are all of a rounded gentle disposition which linked perfectly with
the curvy hills and creates a harmonious sensation. The game plays incredibly
well and the simple, warm, positive, calm aspects all interrelate to create a
pleasurable user experience.
RATING
|
|
CHALLENGE
|
4
|
FREEDOM
|
2
|
RETENTION
|
4
|
IMMERSION
|
4
|
VALUE
|
4
|
FEEL
|
5
|
TOTAL (Mean)
|
3.8
|
Table of results for Tiny Wings
In deduction of Tiny Wings and its overall game aesthetic
ability, it is evident that as with the originally intention of choosing it for
its visual significance, it is evident from looking at the data chart that the
visual aspects of feel, value and immersion are certainly a strong driving
factor in the games aesthetic success. It is also apparent that overall it is a
fairly well balanced in offering a valid experience as the sense of challenge
and retention are also well regarded. The freedom of the game is not as well
stipulated within this game, but certainly do not take away from its overall
aesthetic experience.
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