Monday 11 March 2013

Supervisor Meeting 4

I recently had another meeting with Dayna showing the progress of my game, it was finally at a stage in which i was happy to actually have something up and running without too many glitches. Dayna liked the progress that was made and also suggested that a few tweaks could be made and that the story of the game would be the focal part of the game that would separate it from other platformers.

We also discussed the aspect of the game being made in Unity3D even though it is a 2D platformer, and whether I should let the objects rotate on all axis or just the Z so that it would only look 2D. Dayna also suggested that when you collect the white block and nice effect coming from the object would also be a good implementation to create an interesting/eye catching effect to help the mood of the game be felt.

Here is what we discussed:

Meeting Agenda:

·        Showcase the game running in Unity and discuss further development.
·        Discuss next actionable steps for the game.
·        Discuss new relevant research which could be potentially used for the dissertation.
·        Further discuss dissertation structure.


Progress Report:

·        The game has developed well into a polished outcome.
·        The dissertation has been planned further.
·        The critical framework is close to being finished.
·        More sketchbook work has been done.


Agreed action points:

·        Finalise the critical framework and discuss why the framework was built/created.
·        Show development of the mechanics within the game and how you have thought out why these mechanics exist in regards to your project aim.
·        Continue to write the draft of the dissertation and show any progress made.
·        Prepare for your final presentation.
·        Sketch out the game development inspiration or implementation.
·        Decide whether it is a 3D or 2D object orientated platformer.

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