We also discussed the aspect of the game being made in Unity3D even though it is a 2D platformer, and whether I should let the objects rotate on all axis or just the Z so that it would only look 2D. Dayna also suggested that when you collect the white block and nice effect coming from the object would also be a good implementation to create an interesting/eye catching effect to help the mood of the game be felt.
Here is what we discussed:
Meeting
Agenda:
·
Showcase the game running in Unity
and discuss further development.
·
Discuss next actionable steps for the
game.
·
Discuss new relevant research which
could be potentially used for the dissertation.
·
Further discuss dissertation
structure.
Progress
Report:
·
The game has developed well into a
polished outcome.
·
The dissertation has been planned
further.
·
The critical framework is close to
being finished.
·
More sketchbook work has been done.
Agreed
action points:
·
Finalise the critical framework and
discuss why the framework was built/created.
·
Show development of the mechanics
within the game and how you have thought out why these mechanics exist in
regards to your project aim.
·
Continue to write the draft of the
dissertation and show any progress made.
·
Prepare for your final presentation.
·
Sketch out the game development
inspiration or implementation.
·
Decide whether it is a 3D or 2D object
orientated platformer.
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