What is Systemic Significance?
That is the first part of the question that I hope to answer throughout this project. To start off with, systemic significance is basically what is important within a system. Particularly within games, it is the mechanics which are the systems that run the game.
Even having more than one systemic activity is possible within a game, although it can prove to be dangerous if it over complicates a game and distracts from the main purpose. This is often noted within finance and economics when the systems which are not important take priority as quoted from this blog:
http://www.theraygroupscottsdale.com/blog/?p=16
"At one level, the definition of “systemically important” is fairly simple. A firm is considered systemically important if its failure would have economically significant spillover effects that could destabilize the financial system, with potential negative impact on the real economy. Unfortunately, this definition provides little guidance in practice. A practical definition will enable regulators to distinguish firms that are systemically important from those that are not, the object of which is to allow for differential regulatory treatments. Treating every firm as systemically important would burden both supervisors and the majority of firms, whose failure would not have systemic implications."
Systemic significance within games focuses on game mechanics that the player interacts with. The mechanics or the rules which create an aesthetic effect are the driving forces within gameplay. Once the user acts within the game, a result comes out of that action which if done successfully, it fulfills the user and his/ her expectations of experience.
A good example of this In my opinion, is the creation of Hollywood tie in games such as Pixar, Disney and other blockbuster movies that are transformed into games. A good example of this is the Shrek series of games for console and PC.
Shrek Forever After for X-BOX 360
Shrek Forever after received a rating of 62 via Metacritic and a lower 6.0 via the user rating.
The systemic significance is often the main attraction that causes a games ratings to sour. Although, it is often the case that holiday games are rushed in production and they do not end up with polished game mechanics or a well thought out procedure and often lack creativity.
A critic implies: "Repetitive gameplay mechanics, unimpressive presentation, lack of interesting details and overall polish are just some of the flaws to be found. It's an average game in every way and is therefore rewarded with a grade to match."
Gameplay being repetitive is often the main negative critique within a game and can often hinder a games potential. Although keeping the experience fresh and additive is a hard task to achieve Creating better game mechanics allows the users to have more of a significant experience and interact with the game in a non repetitive way.
Here is an image which simply displays what I am talking about:
This is great example, where 'precision' or extra 'talk' or 'details' are used which distracts from getting to the point of a game. If you just give a user all the details and so many choices, it does not inspire action, although if you get straight to the point and hit the user with what really matter, you are more likely going to be aable to move them.
A lot of tie in movie games try to be very specific with their story line, the 'how to play menu', the script etc etc, and often forget the most important and essential aspects of the game whilst trying to explain and input everything else that is not so essential.
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